Showing posts with label wargaming. Show all posts
Showing posts with label wargaming. Show all posts

20 May 2014

Battle Report: Sword Beach D-Day: Luc-Sur-Mer

Battle Report: D-Day Sword Landings Part 1: Luc-Sur-Mer

Dawn broke on the 6th of June 1944. The German lines at Luc-Sur Mer had taken a beating from Allied bombers overnight. One of the multi-story buildings on the waterfront had been all but destroyed, but the Ost Truppen huddled in the trenches and the bunkers remained unscathed.


" Herr Leutnant! Englischer Schiffe!" The junior officer visibly paled when he brought his binoculars to his eyes. As far as he could see the horizon was packed with ships. The next moment naval shells screamed overhead.

 " Es fingt an..." -  It has started, he said. Here's to hoping these Ost Truppen will hold!


Luc-sur-Mer at Dawn 6 June 1944: German occupation troops dug in, 
88mm Bunker and 75mm Tank Turret to theright, at left, Pillbox HMG and LMG, 
rocket launcher battery and Pak 40s in fields beyond

The gamers rolled first for wild cards- the Luc-sur-Mer (LSM) sector of the board rolled improved skills for the Infantry: Went from reluctant trained to confident veteran, a useful roll. Allies rolled for extra armour support (+1 to rolls for armoured reinforcement landing)

Turn 1: The allies went first (as per the real battle): First a preliminary naval bombardment, which took out one of the Flak Vierling AA guns protecting the rocket launcher battery set in the fields beyond LSM.

The landing craft arrived, disgorging sappers on the beach, and calling in a flight of Hawker Typhoons. 3 aircraft made it to the area, and attacked the dug in troops in the trenches facing the beaches. The dug in Ost Truppen (now confident veterans) lost some platoons, but held, ready for the coming onslaught


The first British wave to land: Sappers of the 22nd Dragoons (3rd Inf Div)
Their task to destroy the beach defenses to allow the tanks to move into LSM

Germans returned fire, taking out the lead sapper command group with their machine-gun fire and fire from the trenches. The sappers were unlucky enough to be just within the range of the nebelwerfers, which then proceeded to unleash a hail of death upon them. The survivors of the first wave were pinned down on the beach, and failed to reach the minefields and tank barriers they were attempting to destroy, to allow the masses of tanks in LCTs approaching in the second wave of landings.


The Nebelwerfers dug in near the town's water supply unleash their deadly barrage on the beaches:
Ost Truppen and 88mm AA gun protecting their flank and frontal arc respectively



Turn 2: More sappers land and a flight of Typhoons deliver more death to the German trenches.
Well fortified and dug in, they survive the ordeal, but radio for AA support.
 Where is " Der verdamte Luftwaffe? "

Turn two saw some allied tanks make it to the beach- a unit of DD Sherman tanks. These waded out of the water before opening fire on the German emplacements. A heavy MG nest was taken out by this assault. The second wave of landing craft also deployed more sappers, who hurried up the beach, only to meet the same fate as those landed in the first wave.

These however had learned from their compatriots' misfortune, and stayed out of range of the rocket launchers. A single surviving troop of the first landing made it to the beach defenses, and started preparing the way for the next landing of tanks. The dug in static German Infantry, in trenches and buffed up to confident veterans withstood wave on wave of attack, with minimal casualties.

The Germans brought up a 37 mm AA gun mounted on a half-track to defend the infantry from the incessant harrasment by the RAF, only to find the fiendish pilots changing their flight path to avoid the German shells.

The 21st Panzer Army's Stug IIIs arrived from Caen, and moved towards LSM, to the cheers of the Heer artillery, who found that the clever Tommies stayed well out of reach of both the Nebelwerfers and LeFH18 fieldguns. The ruins of LSM also prevented the 88mm guns from drawing a bead on the tanks on the beach.

To relieved grins the 21. Pz Div started moving down the road towards the beaches. This time Allied Aircraft were intercepted on their way in, and did not arrive at the scene of the battle. More smiles from Herr Oberleutnant Rhyn von Rheenen zu Fischer, commanding the Panzer column:


Turn 3 saw the Allies land several more M4 Shermans from LCTs and also  2 Churchill AVRE bunker busters, as well as a Churchill VII onto LSM Beach.

 They made short shrift of the 88 mm Gun emplacement and the 75 tank turret bunker guarding the beach approaches. Both went up in flames. They also carefully stayed out of reach of the rocket launcher range. The Germans in their turn successfully brought up a platoon of reinforcement PzKfw IVs from the direction of Caen, and went hammer and tongs at double time to try and get to the beach head, but it was a very looooong way from the back of the board !




The deadly bunker-busting AVREs

Turn 4 saw the Allies still on the beach, though the beach defenses at LSM had now broken, all that stood between the allies were the trenches of the Ost Truppen of 716. Infanterie Division. Luckily these held, not withstanding another rocket attack by 2 typhoons, this time from the Lion sur Mer side of the beach, clearly to avoid the 37mm AA gun now parked near the trenches. The Allied commander landed more Shermans, and a unit of Wolverines at LSM, ready for the punch that would take them into the town, and beyond to the rocket launcher unit. All that stood between them and that objective was a thin grey line of dug in troops (in bullet proof cover), 3 PzKfw IVs, 2 Pak 40s, and 5 StuGs, who now seemed to be heading towards Ouistraham and the Orne River bridges.




Allied Armour about to crush the entrenched Germans, bunkers burning fiercely as shells start exploding in the German fortifications...but saved by the end of play. 

The sun set all to soon, with the Allies still on the Beaches, and the objectives still in German hands. Technically a victory for the Germans, as the Allies were still trapped on the beaches. Given another turn or two a totally different outcome may have transpired. Pity we had to vacate the hall. Things were just getting interesting...

Tune in again  for part 2 of our 3-part D-Day landing story: Lion-sur-Mer and Hermanville.

What did Herr General Oberst learn?
1. When you have artillery dug in to attack a beach, make sure that they are within reach !
2. We were limited in setting up our boards and terrain due to net getting access to the hall the previous night. The terrain was not entirely what I had planned or envisaged as a result, but it worked ok. We lost 2-3 hours' playing time, and couldn't finish our game due to the time constraints this causedt. The day went well though, despite all of this.
3. As an exhibition game it went well, giving several newcomers their first taste of wargaming, and for some a first time away from WH 40K:


Visiting 40K playes getting their first taste of FoW



Break-through on LSM Beach about to happen, tightly clustered armour from an inexperienced  gamer offering a tempting target for the old hands, also now within range of the Nebelwerfers, and 
3 PzKfw are about to come charging around the corner of the double-story holiday villa at right. 
And then the sun set. Drat!












11 May 2014

D-Day at Last: Kapiti Wargames Club Open Day

D-Day: Sword Beach at Kapiti Wargames Club Open Day 2014.


We are barely 3 weeks out from the 70th anniversary of the D-Day Landings on 6 June 2014.

I have been preparing for several months for a large-scale 20mm Flames of War game. The boards are painted and flocked, most of the troops, armour and planes ready, bar some national markings that got left off. Anyhow we loaded the boards and miniatures and headed off to Paraparaumu. Unfortunalely quite a few of our Generals, experienced and otherwise had to pull out either due to business or family commitments.

Les could only make it for the opening volleys of the game, and had to leave early. Others could not make it at all. Suitable replacements were found, never the less, and a great day of gaming was had by all!

Protagonists at Sword Beach
Allied forces attacking Gold, Juno, and Sword Beaches faced

German units of LXXXIV Corps under General der Artillerie Erich Marcks:

716th Infanterie-Division Logo.svg

                                               716.er Inf Div. Insignia              21.er Pz Div Insignia
  • 716th (Static) Infantry Division under Generalleutnant Wilhelm Richter. At 7,000 troops, the division was significantly understrength, and included Ost Truppen, Soviet PoWs who elected to serve in German Uniform rather than go to PoW camps.
  • 736th Infantry Regiment
  • 1716th Artillery Regiment
  • 21st Panzer Division under Generalmajor Edgar Feuchtinger: Included 146 tanks and 50 assault guns, plus supporting infantry and artillery.

British and Canadian zones (The latter landed at Colville, ignored for purposes of this game)

Royal Marines Commandos attached to 3rd Infantry Division move inland from Sword Beach, 6 June 1944
Commander, Second Army (Britain and Canada): Lieutenant General Sir Miles Dempsey

Overall, the Second Army contingent consisted of 83,115 men, 61,715 of them British. The nominally British air and naval support units included a large number of personnel from Allied nations, including several RAF squadrons manned almost exclusively by overseas air crew.

                                                     
                                                       3rd Infantry Corps Insignia
  • British I Corps, commanded by Lieutenant General John Crocker
  • British 3rd Infantry Division: Major General Tom Rennie
  • British 6th Airborne Division: Major General R.N. Gale
  • 79th Armoured Division: Major General Percy Hobart


Facing the landing beaches from the sea: Ouistreham, Lion-sur Mer and farms outside Hermanville-sur-mer in the Distance. The German HQ is situated in the Casino Riva Bella, with the artillery observation tower at left (Allied and German objective) LeFH 18 battery at Hermanville, protected by Flak 38 and Pak 40, Vierling Flak on Halftrack. The road from Hermanville runs down the centre, with the road to Merville leading off the board to the left, Luc -sur-Mer to the right. Heavy MGs on Pillbox and bunker



Luc-sur-Mer, with artillery emplacement (88mm) and 75mm turret bunker (Right), Ost truppen dug in (The weakest link) Heavy MG in pillbox. Road to Lion-sur-Mer and Ouistreham to left, Colville to right.
Nebelwerfer rocket artillery in the fields beyong Luc-sur-Mer (substituting for Wurframen static rockets, as I have none), again supported by an 88 and a 37mm Flak on a halftrack.


Ouistreham harbour and fuel Deport (Objective 2) Protected by Light (bipod) and heavy (Pillbox) MG, 20mm twin AA gun  and Flak Vierling, Ost Truppen of 716 Div.


Rockets at the ready, some Ost Truppen to protect the artillery, and the Luftwaffe half-heartedly manning their 88mm Flak


Heer (Wehrmacht) Artillery. They accounted for more Allied casualties in WW2 than all the Tiger tanks put together. In this case LeFH18 (Light Field Howitzers) 105 mm guns.



The Guns of Merville Battery: Objective 3: 6th Airborne: Parachute brigade


Pegasus Bridge (Orne River): Objective 4: 6th Airborne: Air landing Companies 


22nd Dragoons Sappers (Demolition teams) are the first to land


RAF supplying areal support with Hawker Typhoons. Nick, the Supreme Allied commander rains rockets on the dug in Germans of  716. Infaterie Div.


AVRE Bunker-busters, Hobart's "Funnies" arrive at long last to swiftly clear the defenses at Luc-sur-Mer


LCVPs and DUKWs landing more sappers at Lion-sur-Mer. Unfortunately for them within range of the Nebelwerfers and the heavy machine-guns


Stugs of the 21. Panzerdivision arrive via Hermanville en route to Lion-sur-Mer, and Ouistreham


Yours truly deploying the 21.Pz Division Stug platoon


Sherman wade ashore near the Casino


The second wave of Allied Commanders achieve a break-through at Luc-sur-Mer. The Allies suffered an unusually high rate of casualties amongst both commanders and field officers. 
Supreme Commander Nick urging his generals to increased efforts. He ascribed the high rate of loss of field officers to the Germans being instructed to pick out the British officers.


Hobart's funnies, Shermans and Wolverines pouring from assaulting landing craft and into the gap created by the Dragoon Sappers, but too little, too late ?

Strange how games and history often reflect what actually happened given a well written rule set.
The Allies knew that the Germans would be a hard nut to crack!
Full Batrep to follow...



Generals Repose: Nick and Sam havin' a break at the end of the day

Last prep before D-day

Invasion preparations for D-Day


Really just a quick post of the boards and some prepping taking place prior to yesterday's D-Day Sword Beach Invasion


Hemmbalk and sandbag production line


Tobruk pits, signs and telegraph posts, Czech Hedhogs taking shape


I have not modeled an aircraft since 1981, so this was quite an interesting experience. My skills have improved, but I still struggled with getting those invasion stripes right on an odd-shaped  fuselage! (almost pear-shaped in cross section)
Purposely left the tail of the Horsa detachable, as to reflect Airlanding platoons and their equipment being unloaded after the landing


A river (and a canal) flows through it: Making rivers

Sword Beach: Lion/Hermanville -sur-Mer and Luc-sur-Mer taking shape.
21.Panzer Division inspecting the building work on the observation tower at the (as yet unbuilt) Casino at Riva Bella


Harbour inlet to Ouistreham, Pegasus Bridge taking shape, as does the Orne River Canal and lock

4 September 2013

Sad news for Wargamers: Don Featherstone Dies

Sad News for Wargamers

Donald Featherstone has died after a fall and a brief sick-bed. Was it not for him I would not be a gamer today.
One of the Godfathers of wargaming, he died at the age of 95.


If you play any wargame, you have been touched by this man's work, energy and passion - his "Skirmish Wargames" was one of the inspirations for Necromunda and he invented the saving throw.

He lived a full and productive life of considerable achievement. He went on the BBC TV in the 1960s & 70s to popularise wargaming as a hobby, at a time when it was virtually unknown.

His energy was such that he was still responding to letters from fans (always carefully typewritten and then signed) in 2013.

Today spare a thought for a pioneer of gaming and raise a glass in his honour.
To Donald Featherstone!

Wikipaedia:

Donald F. Featherstone (born 20 March 1918) is a British author of more than forty books on wargaming and military history. He wrote classic texts on wargaming in the 1960s and 1970s.
Featherstone was born in London.

During the Second World War, Featherstone joined the Royal Armoured Corps; an account of his war experiences can be found in his book Lost Tales
Originally a physiotherapist,[Featherstone was first introduced to wargaming by reading HG Wells' Little Wars and his first opponent was Tony Bath in 1955. In 1960 the two of them began editing the UK version of the War Game Digest, a seminal wargaming newsletter started by Jack Scruby. Disapproving of a trend towards articles that were "attempting to spread an aura of pseudo-science over what is a pastime,"


Featherstone started his own periodical in 1962, the Wargamers' Newsletter. While in discussion late one night with Dr. Paddy Griffith (the well known military historian), Don had a Eureka moment when he came to realise that the hobby of wargaming could considerably aid understanding of military history .Featherstone appeared on the BBC to promote the hobby. In 1966 he organized the first UK wargames convention.


His extended bibliography: http://en.wikipedia.org/wiki/Donald_Featherstone_(wargamer)

I blogged on my own roots and introduction to wargames last year, using his rulesets, which are probably the basis of everything we use today, including FoW and WHFB:

http://wargamesobsession.blogspot.co.nz/2012/10/blast-from-past.html

26 August 2013

KWC refights Kursk: Prokhorovka

The Kapiti Wargames Club re-fought 

The Battle of Kursk's deciding battle, Prokhorovka, at the weekend:


Much like the initial stages of Operation Zitadelle it appeared that Army Group South may succeed in encircling the Soviets:



More photos and brief battle report on the KWC website:


2 July 2013

Falschirmjaeger defeat at Triomphe-de-Luc

Kapiti Wargames Club Open Day: 

Falschirmjaeger defeated by Allies at Triomphe-de-Luc.


The KWC had its 2nd open day on 30 June 2013. It was a great success, with many visitors and a range of games being played, from StarWars X-Wing through to the 7 Years'War.

I fielded my 20mm Falschirmjaeger with Divisional support against Luc's Brit Motorised Infantry, again with plenty of support. We played a FoW game, Fortress Europe, with approx 2800 points a side.


Brigadier Luc ably assisted by Major Cameron deploying the British forces
(Photo credits first 3 images  Jack Penman Photography)
Balance of photographs my own photography


Deploying the Falschirmjaeger


Vue de La ville D'Armand

 Being mostly a display game we though to load the table (which was probably too small for the scale of the game and number of points) with models.


Falschirmjaeger with divisional support: Tigers and Flak Vierling 20mm AA guns

My Falschirmjaeger were garrisoned in the town of Armandville (Hermanville in German), a town in France, defending across a river, with three access points, a road bridge, a rail bridge at the west and ford to the east. The Falschirmjaeger were well dug in, with 4 heavy machine-guns in Tobruk pits, light mortars, a battery of 4 Nebelwerfer and a battery of 2 LeFH 18 Howitzers supplied by Divisional Command. 4 Tiger Panzers and 4 PAK 40s were holding the village square and access to the Scientific research station and fuel dump in the Industrial area at the North end of the town.Reinforcements by rail in the shape of 3 PzKfw IVs has been promised, and the Luftwaffe supplied sporadic air support. A troop of Falschirmjaeger were also arriving as reserves from the neighbouring village.


View to the South: Nebelwerfer and leFH 18s

The ford at the south was relatively weakly defended, by 4 LMGs and supported by 2 Stug Gs

Reserves were deployed in a random fashion, arriving from a table edge designated by the roll of the dice, and on a roll of 6 in the first turn, 5 in the next, 4, etc, etc.

The Brits deployed in pincer fashion, with 3 Churchills leading the charge, followed by 6 M3 Halftracks, each with 2 50 cal machineguns. The Brits deployed  six x 6-pounders towed by universal carriers, backed up by 3 Sherman 75s on the other flank. The centre was held by 4 shermans led by a firefly gun-tank.The Royal engineers raced towards the railway line, set on destroying this avenue of resupply for the German garrison. Australian Field artillery in the shape of 4x 25-pounder guns provided bombardment clout. Of course, RAF  typhoons provided priority air cover.


Guarding the bridge approaches: Tiger, Pak 40s and MGs in Tobruk pits

The German garrison rolled to have the first turn, essentially stayed put, maneuvred to get better line of sight of the approaching forces. Only the nebelwerfers and 105mm Howitzers were in range. The Stukas arrived, and delivered death to 2 squads of the Royal Engineers attempting to blow up the railway line.

The Nebelwerfer took out two bren carriers with their 6pdrs still in tow. The LeF18s took care of 2 of the 25pdrs. The Falschirmjaeger watched, and waited...


Nebelwerfers locked and loaded...

The Royal Engineers immediately laid charges on the railway line, detonating 4 successfully. Needing another 2 demolitions they seemed well set to deprive the German garrison of more Panzers.

The 25 pounders found their mark on the StuGs and supporting infantry, killing several MP34 teams outright, but failing to damage the StuG or the Horch Field Car of their unit commander. The Churchills, Shermans and M3s closed in, attempted to take out the artillery observation teams, but failed at this.The typhoons arrived, but were seen off by the quad vierling AckAck batteries. The UK units who had not fired yet then laid down a massive smoke screen across the road bridge, obscuring the view of all but one of the Tigers, all of the Pak 40s and all of the Tobruk pits. A very tactically sound move by Brigadier Luc!


Turn 2 saw the StuGs advance through the ford, one Tiger probe the smoke screen, and take possession of the road bridge. The advancing allied infantry were now within range of the stummelwerfer mortars, who rained oblivion on the advancing Tommies.


The Tiger supporting the Company commander fired at extreme range,but the 88mm kanone failed to damage the advancing Churchills. The reinforcements from Ville d'Jeanette arrived on the East side of the board, and reinforced the advancing StuGs. The Nebelwerfers ranged in, but failed to do any damage, and the LeF18s destroyed one more of the 25-pounders. The StuGs destroyed another 2 of the 6-pounders, now unlimbered, leaving one only, who found that discretion was the better part of valour.

Turns 1 and 2: Result of the Nebelwerfer salvo and Stug Fire

The smoke screen laid down by the Tommies prevented any further significant action, and the Stukas were driven off by the infernal RAF!

Luc's Turn 2 saw the Royal Engineers destroying the railway approach to Hermanville.


PzKfw IVs on rail cars, never made it to Armandville due to Royal Engineer action



 The M3's charged forward, decimating the Falschirmjaeger dug in on the river bank. The MGs on the Churchills and Sherman adding to the annihilation of my elite troops.



He rolled for his reinforcements, and they arrived in the rear of the German Forces! 5 M10 Tank destroyers rumbled into the town. 2 took the fuel depot and 3 ground their way into the square.

The Tigers stood no chance!



 Volley upon volley of AP rounds crashed into the unprotected rear of the Tigers, destroying 3 outright! The Shermans and Churchils poured their fire onto the remaining Tiger, positioned on the bridge and scored several hits. The Tiger failed his armour save!


Caught in a vice, with their armour gone, and the fuel dump (Objective)  in British hands, the decimated Falschirmjaeger had no choice but to surrender.


The towns-people rejoiced, and renamed the town of Armandville to Triomphe-de-Luc in recognition of the deeds of their Liberators.


But not enough...