Showing posts with label Pegasus. Show all posts
Showing posts with label Pegasus. Show all posts

28 May 2014

D-Day Part 4: Gliders and Parachutes: Pegasus Bridge and the Orne canal: Airborne assault

Re-fighting D-Day: Part 4: 

Airborne landings at Pegasus (Benouville) Bridge over the Orne Canal; and Orne River (Horsa) Bridge, Ranville, Normandy 


Operation Deadstick: D-Day Minus 1 or the Opening Shots, as you wish:

Historical background:

Orne bridges
Pegasus Bridge is a bascule bridge (a type of movable bridge), built in 1934, that crossed the Caen Canal, between Caen and Ouistreham, in Normandy, France.



Also known as the BĂ©nouville Bridge after the neighbouring village, it was, with the nearby Ranville Bridge over the river Orne, a major objective of Operation Deadstick, part of Operation Tonga in the opening minutes of the invasion of Normandy. A glider-borne unit of the British 6th Airborne Division, commanded by Major John Howard, was to land, take the bridges intact and hold them until relieved. The successful taking of the bridges played an important role in limiting the effectiveness of a German counter-attack in the days and weeks following the invasion. Lord Lovatt's Commandos were to Land at Lion-sur-Mer and advance via Ouistreham to relieve the airborne troops. The



In 1944 it was renamed Pegasus Bridge in honour of the operation. The name is derived from the shoulder emblem worn by the British airborne forces, which is the flying horse Pegasus.




Pegasus Bridge and the structure that replaced it in 1994 are examples of a distinct sub type of bascule bridge, the "Scherzer rolling lift bascule bridge" or "rolling bridge". Bridges of this type do not pivot about a hinge point, but roll back on curved tread plates attached to the girders of the main span. This design allows a greater clearance of the waterway for a given opening angle.


German AA 20mm guns. Still in place after 70 years.


Pegasus Bridge from Benouville. Note how close the gliders landed (right)

On the night of 5 June 1944, a force of 181 men, led by Major John Howard, took off from RAF Tarrant Rushton in Dorset, southern England in six Horsa gliders to capture Pegasus Bridge, and also "Horsa Bridge", a few hundred yards to the east, over the Orne River. The force was composed of D Company (reinforced with two platoons of B company), 2nd Battalion, Oxfordshire and Buckinghamshire Light Infantry; 20 sappers, 249 Fd Co. (Airborne); and men of the Glider Pilot Regiment. The object of this action was to prevent German armour from crossing the bridges and attacking the eastern flank of the landings at Sword Beach.


Coup De Main: Five of the Ox and Bucks's gliders landed as close as 47 yards from their objectives from 16 minutes past midnight. The attackers poured out of their battered gliders, completely surprising the German defenders, and took the bridges within 10 minutes. They lost two men in the process.


One glider, assigned to the capture of the river bridge, landed at the bridge over the River Dives, some 7 miles off. Most of the soldiers in this glider moved through German lines towards the village of Ranville where they eventually re-joined the British forces. The Ox & Bucks were reinforced half-an-hour after the landings by Major Pine-Coffin's 7th Parachute Battalion, and linked up with the beach landing forces with the arrival of Lord Lovat's Commandos. (Kieffer batallion)

The bridge in Allied hands


Paratroops assembling the Mini Motorcycles used as transport

What happened in our Miniature Universe:

Wild Cards: Allied Players rolled +1 to reinforcement rolls; Axis player rolled the same
03.00 6 June 1944
Turn one. Allied Goes first per rules

The night time peace in Benouville was shattered by the thunder of exploding bombs and the drone of high altitude bombers overhead from midnight.

Hans Friedrichsen of the 716. Infanterie Division nodded at his comrade in arms, leaning on the barrel of his 20 mm AA gun at the bridge: "The poor guys over in Merville seem to be getting a pasting tonight. The verdamte RAF must be targeting their battery. Thank goodness we only have this small gun! We may even get some rest tonight!"

" Pity poor ol'  Leutnant Steiner ! He may go the same way Hauptmann Wolter did !" A guffaw came out of the dark. "Ja, but then I won't mind going the way he did! In bed, with a warm French Liebling! Not a bad way to cash in your ticket!"

His wish was not to be. Silently, 3 Gliders dropped down out of the ink black sky, coming to rest hardly 30 metres away from the bridge. "Achtung! Alarm! Alarm" he shouted, bringing his 20 mm to bear on the Horsa glider closest to the bridge. Dark figures spilled out, and the chatter of small arms fire was heard. He emptied the first ammunition clip on the advancing figures. One or two went down. Then they were upon him.


The Allies landed both a glider party and one paratroop party (Ox and Bucs) near the bridge over the Orne River at Ranville and the bridge over the Canal at Benouville. One set of pathfinders missed the drop-zone and was unable to take part in the first move as a result

The Germans had 2 Heavy machine guns placed at the approaches to the bridges, and when the first shots fell they stirred from their slumber. Being trained veterans they passed their pinning tests almost without exception, and were able to return fire an the Glider troops.Being dug in and gone to ground casualties were light. The gliders had landed in such a fashion that they did not provide much cover for the troops. They immediately went to ground.

The Germans raised the alarm in their turn, and successfully called up a unit of K-Rad Fahrer, who roared across the bridge on their BMW and Zundapp Motorcycles, MG 42s blazing. Lucky for the Brits only 2 LMGs were in rang.  A unit of medium mortars were dug in halfway between the two bridges. They started raining down shrapnel on the Tommies.


The Orne Canal bridge, with 20mm Cannon and unit of Krad Schutzen racing over the bridge to engage the Brit. Paratroops and Air Landing Troops





By Turn 2 only the command group of the 1st air landing platoon was still standing (or rather, dug in)
Reinforcements arriving and forming on their pathfinder, ready to take on the Hun! (Photo Roly Hermans)

Turn 2 saw more glider and paratroop landings. The lost Ox and Bucs paratroop unit still had not found its way onto the table, but another glider landed next to the bridge, and yet another was blow off course, failing to reach the DZ. Presumably this is the glider that landed at the River Dives. 4th Reg. Paratroops landed successfully at the Benouville side of the bridge, but the 716.ID provided stiff resistance.



View towards Benouville from Ouistreham and Merville at the far left. LZ for the planner Coup de Main at Right. To the left the 4th Para Regt. taking on the 716. Inf Div defenders, eventually routing and annihilating the unit, at the expense of not taking their objective, the bridge.



The Merville battery: 20mm AA and dug in medium mortars, twin AAs and Pak 40, Quad vierling 20mm, minefields. Formidable defenses. This is what faced the landing groups that overshot the Orne canal bridge in their landing. A very hard nut to crack!

The glider troops were now caught "in der kessel"; (in the pot)  ready for the "Kesselschlag" : Two pincers and bombarded by medium mortars, HMG, 20mm cannon and LMG on the northern flank, K-Rad Zug with 5 LMGs (and mobile) in the south. They resisted well, but at the end of play (German turn 3) it was clear that they were not going to take the bridges, and were hanging on by the skin of their teeth.

"Where was Lord Lovatt and his Commandos? and the Shermans the Hussars had promised? What, still on the beach! What are they doing? Sun bathing? "

"...Are those Stugs bearing down on us now?"

Even the stragglers eventually turning up on the table with  mortars and Brens did not assist in taking the bridges. To little, too late! The Germans were too well dug in. Supporting fire from the Merville battery also did not help! It is no fun having a quad vierling 20mm AA gun turned on you! And a Pak 40 firing 3 rounds per turn!

... Also, the 4th Parachute regiment went off on a tangent: Chased down and destroyed a unit of 716.Inf Div in harsh hand-to-hand assault: Gerry that turned tail on the Benouville side of the Bridge.

 "Oi! What about the objective!"
"What?"
"The objective!  The Allies could have taken this one!"
Well, at least the Benouville Bridge, was it not for a tactical decision in the heat of battle...

"Clear and imminent danger, you say? OK. I'll give you that."

8 May 2014

Slogging on with D-Day preparation

Whoohoo... D-Day Prep: The Slog

I had no idea how much work a large-scale Sword Beach D-Day invasion would bring about. Effectively we are talking 3, well probably 4 games in one. Thankfully my family piled in at the weekend to help with prepping. A most welcome, even if unusual situation for my wife, who has up to now kept her distance from wargaming in any form other than logistical support. I was most grateful that she took up a paint roller in support yesterday!

D Day%20Landings%20www.infographicality.com D Day Landings Infographic

The total board is 4.8 metres wide, 3 separate gaming boards, inter-connected:
Peter, Queen and Roger sectors as below



1600mm x 800mm :

The 2 x beach approaches at Luc-sur Mer and Lion/Hermanville-sur-Mer, and the harbour approach to Ouistreham. These are protected by bunkers, a turret bunker and MG posts.

Then 3 x 1600 x 1600 - the Villages as above and Ouistreham with the Casino and artillery observation bunker (German HQ), The Pegasus bridge over the Orne River and  the canal lock in the Orne canal; and Normandy pasture and fields beyond that.
In this is seated the Merville battery, field batteries and Wiederstandsnester (Resistance points) of the German occupiers.

Allies have unlimited supply of troops and equipment,  (have to be landed, though, on beach or by air, limited amount per turn) air superiority and Germans have to roll to see if things get any better than the actual events went for them. One in 3 chance of a "booby prize"
I.e. SS Reinforcements, Luftwaffe support, no command interference from Hitler, vs attack by Partisans, devastating artillery fire by allies, rebelling or collapsing Ost Truppen.


Typical Beach defenses, as found at Ohama and other landings

Allied Side


Player 1 (Allied, Roger sector)



  • Conducts the Allied Airborne assault: Objectives- the two bridges, and the Merville Battery, secure route to Caen
  • Troops at disposal: British Parachute Company - Objective Merville Battery, parachute drop
  • British Airlanding Company -  Objective Pegasus Bridge, air landing by glider
  • Commando Company (Inclusive of Free French)  - Objective Ouistreham, then link up with Airborne troops to hold bridges (lands in second wave of beach landings)
  • Uses D-Day Minus 1 rule-set


Player 2 (Allied, Queen sector)

  • Conducts seaborne landing: Objective take Luc-sur-Mer (Brit Infantry) and the German Headquarters at the Casino (Commandos, land in 2nd wave); overcome beach defenses and eliminate inland emplacements and defenses (Wiederstands nester); progress towards Caen
  • Uses Festung Europa/Bloody Ohama rule-set


Player 3 (Allied, Peter sector)

  • Conducts seaborne landing: Objective take Lion/Herman-sur-Mer (Brit Infantry) and overcome beach defenses and eliminate inland emplacements and defenses (Wiederstands nester); Progress towards Caen
  • Uses Festung Europa/Bloody Ohama rule-set


Churchill AVRE: One of Hobart's "Funnies"

Allies have access to Hobart's funnies; Air superiority. Limitless supply of troops. Troops killed are placed back in reserve for next assault landing wave

Axis Side




Player 1 (Axis)

  • Defends Ouistreham, Merville Battery, route to Caen
  • Troops at disposal: German Infantry Merville Battery
  • Pegasus Bridge, German Infantry, Artillery crews
  • Divisional support, 21st SS Panzer Brigade in support
  • Uses Festung Europa/Bloody Ohama rule-set

Hemmbalken - log ramps designed to overturn and rip out the bottoms of allied landing craft
Been building a few of these! Could have mines or metal teeth attached to them 


Player 2 (Axis)

  • Defend Luc-sur-Mer (German Infantry) and the German Headquarters at the Casino; beach defenses and Inland emplacements and defenses (Wiederstands nester); guard route to Caen
  • Troops at disposal: German Infantry
  • Luftwaffe Artillery
  • Ost Truppen (Soviet PoWs who swopped sides) - Latter units both reluctant trained
  • Divisional support
  • Uses Festung Europa/Bloody Ohama rule-set


Belgian Gate being put in position

Player 3 (Axis)



Tzechen Egel: Czech Hedgehogs in position

  • Defend Luc-sur-Mer (German Infantry) and the road to Oustreham; beach defenses and Inland emplacements and defenses (Wiederstands nester); guard route to Caen
  • Troops at disposal: German Infantry
  • Luftwaffe Artillery (not keen on shooting at tanks)
  • Ost Truppen (Soviet PoWs who swopped sides) - Latter units both reluctant trained
  • Divisional support
  • Uses Festung Europa/Bloody Ohama rule-set
German Reserves and Wild Cards:
21 Panzer Division