Dipping my Toe...FoW game in 20mm
Ok, so it had to happen sooner or later. Wargames are turn-based. Mostly. Period. (No pun intended)
WWW2 (Warhammer WW2) is great fun, but I'm not all that keen on initiative/leadership testing to see which units get to go, nominating this unit, then that...
Even Phil Yates must have come to the same conclusion when he started developing FoW.
... On the other hand I found the FoW rules we played last nightjust a tad tedious. (Maybe its just because I have to look so many things up, and we were all noobs at it)
It does differ substantially from Lionel Tarr and Donald Feathersone's rules that I cut my teeth on; and the Games Workshop stuff that's my main fodder at the moment.( Just took part in a Team Championship Tournament last week.)
So back top WW2, as I've had enough of Dark Elves and Daemons for a while. But then again they have brought out some great looking models...Isn't avarice a terrible thing?
Ok, so there we went, Luc and I at the Kapiti Wargames Club, chose to random opposing sides,
Late War: German PzGrenadiers with 2 platoons of Panthers,
and British Armoured Squadron, with a lorryload of Shermans, a platoon of Firefly Shermans, and 4 M10 Achilles Tank destroyers.
We chose to play a simple capture and hold the objective battle, with a small farm, Pas de Douchie, in centre of the table, with 2 roads leading to it, a ploughed field, and a forest.
Panzer Grenadiers rushing in with their Hanomags, just failing to make it to the objective before Luc's Motor Company. Think I forgot some of the German special rules, but so hey...
Time and ineptitude constrained us, but we got in a couple of rounds, Luc took the farm, and held it successfully.
Still struggling a bit with the concept of hits being based on opponents experience rather than shooter's ballistic skill. Suppose it will come with time. Thanks Michael for offering to help us next week.
BTW: check out this great graphic site for armour I discovered: