Showing posts with label panther. Show all posts
Showing posts with label panther. Show all posts

14 June 2013

Russian stash growing: Unexpected Divisional reinforcements for the CCCP

Divisional Support for Strelkovy and Tankovy (...and more Germans)


I purchased a grab-box of German and Soviet models from TradeMe (EBay equivalent in NZ) this week, collected it from the trader on Fiday. It turns out that he is as badly afflicted by Model Obsession as I am!

 And he also deals in models! Mostly Italeri. Everything from figures through armour. Mostly WW2 German, but some Italian and  Soviet too.


(I always smile at the term gun  "servants" on Italeri and Zvezda kits)

The grab-box contained the Nebelwerfers (mostly built) I was mostly after. (Think they may be Hasegawa Correction: ESCI kits); a number of 88 mm Flak guns some built, some unbuilt, a 25 pounder field gun and limber (No Tractor, though), 2 IS-2 Heavy tanks (Yay!) 2 x Zis 3 AT guns and crews, 10 (yes ten) built but not painted Panthers, 4 Tigers, a painted Puma armoured car, King Tiger and Panther. 

Unfortunately these are painted in Western Front Summer Camo, and won't fit with my Autumn themed armies, so out came the spray can last night, and they are already base-coated panzer grey. I am also still working on the Armourfast Jagdpanthers and Cromwells.

 

(More about the Nebelwerfers in a later post)

Further contents of the box turned out to be a wad of sprues with really useful bits on them, unbuilt Panther (I now have Panthers coming out my ears...) several Hasegawa German Infantry sets, a partly painted Russian Winter Infantry set, and, and...


Couldn't stop myself, and bought another 2 sets of ZIS-3  guns to make up a whole company of 6 guns and 2 more IS-2s, which will bring the number of these in my Tankovy up to 7 now.

Got all of the built models out on the bench last night, and resolved to get out the airbrush!

 As usual this also inspired me to look up the history of the ZIS gun:

The 76-mm divisional gun M1942 (ZiS-3) (Russian: 76-мм дивизионная пушка обр. 1942 г. (ЗиС-3)) was a Soviet 76.2 mm divisional field gun used during World War II. ZiS was a factory designation and stood for Zavod imeni Stalina ("factory named after Stalin"), the honorific title of Artillery Factory No. 92, which first constructed this gun.


The design of ZiS-3 started in the end of 1940 on the Artillery Factory No. 92 under supervision of V. G. Grabin, the chief designer of medium caliber Soviet guns. There was no order for this work; moreover, at this time the attitude toward such development programs on the part of artillery commanders, such as Marshal Kulik, the head officer of Soviet artillery, was extremely negative. 

The project was run purely on the initiative of Grabin, his design bureau and the Artillery Factory No. 92 head and his deputies. None of them informed state authorities (i.e. Marshal Kulik) about the ZiS-3 project.

The ZiS-3 was a combination of the light carriage from the 57 mm ZiS-2 anti-tank gun and a powerful 76.2 mm barrel from the previous divisional field gun F-22USV. In order to decrease the gun's recoil a muzzle brake was installed. This allowed the barrel to be mounted on a relatively light carriage without the risk of mechanical damage when firing. Many parts of the gun were cast, stamped or welded in order to reduce the amount of machine work. As a result, the amount of work required to construct a single ZiS-3 gun was three times less than that of the F-22USV gun. Furthermore, the cost to produce a ZiS-3 gun was only two thirds that of an F-22USV.

After having been built, the first ZiS-3 gun was hidden from the watchful eyes of state authorities, who continued to ignore the Red Army's need for light and medium field guns. The authorities' main argument was the information that German heavy tanks carried exceptionally strong armour. In reality Germany did not have such tanks in early 1941 and this misinformation was the result of successful Nazi propaganda.. Marshal Kulik had believed the propaganda and sent orders to stop the production of light 45 mm anti-tank guns and 76.2 mm divisional field guns.

Early in the war German tanks had weaker armour than was anticipated. Some were even vulnerable to large caliber DShK machine guns. Pre-war models of 76 mm divisional guns penetrated German vehicles with ease, but almost all these guns were lost in battles or captured by Germans in holding facilities. Some of them were later used against Soviet forces as different kinds of Panzerjaeger tank-hunter self-propelled guns. 

Tiger Tank and captured ZiS 3 guns late-war


Marshal Kulik ordered that mass production of 76.2 mm divisional field F-22USV guns be relaunched. Grabin and the head staff of Artillery Factory No. 92 decided to organize the mass production of ZiS-3 guns instead of F-22USVs. They succeeded, but ZiS-3 was not officially tested and adopted for Red Army service.

Red Army soldiers were in urgent need of these guns, the guns themselves were fine and numerous due to improved production technology, but all of them were in stock at Artillery Factory No. 92, since the military representatives refused to receive non-official guns. After some internal struggle between Grabin's team and military representatives, ZiS-3 guns were finally transferred to the Red Army under personal responsibility of Grabin and Artillery Factory No. 92 head staff.

Combat experience showed the superiority of ZiS-3 over all other types of divisional level field guns. This allowed the ZiS-3 to be presented to a group of state authorities headed by Joseph Stalin and thus obtain all the needed approval. After the demonstration was over Stalin said: "This gun is a masterpiece of artillery systems design." 

There was a five-day official state test run in February 1942. The result of this test was quite clear - ZiS-3 was adopted by the Red Army as divisional field gun model 1942 (full official name).

Grabin and his team soon begun to improve on the technology used in the ZiS-3 mass production. Artillery Factory No. 92 was equipped by conveyor assembly lines, which allowed the factory to produce ZiS-3 in even greater numbers with a low qualification workforce but without significant quality loss. Experienced laborers and engineers worked on complicated equipment and served as brigade leaders. Some of the young men who worked on Artillery Factory No. 92 were exempt from conscription. They learned the production process well and became high quality workers and engineers. This was yet another boost for the ZiS-3 production volume. As a result, at the end of World War II, ZiS-3 was the most numerous Soviet Army field gun. The total number of ZiS-3s produced exceeded 103,000 pieces.



Soviet soldiers liked ZiS-3 guns for their extreme reliability, durability, and accuracy. It was easy to maintain these guns and train novice crews with them. Light carriage allowed the ZiS-3 to be towed by trucks and heavy jeeps (such as the American lend-leased Dodge 3/4) or even hauled by the crew.


ZiS-3 had good anti-armour capabilities, it could knock out any German light and medium tank with its armour-piercing round. The appearance of the Tiger I and later the Panther, however, made the lives of ZiS-3 crews much harder, for their frontal armour was immune except for some small ballistic windows.


A battery of ZiS-3 consisted of four guns, with three batteries combined into a division, or battalion. Independent anti-tank regiments consisted of six batteries with no divisions. In addition to the gun batteries there was a staff battery which included a fire control section.




13 May 2013

Panzerlust

Panzerlust


I stumbled across this great website on the Bovington Tank Museum in Dorset, UK.
the author/photographer is Bernard Zee:

Check out his great photos: Bovington Tank Museum



No copyright infringement intended.

28 February 2013

FoW: And then I had my whole foot in...

Flames of War 20mm: And then I had my whole foot in...

Ok so we get to the club last night, and it's my German Panzerkompanie up against Luc's UK Armoured Squadron in Normandy. Late war. Flames of War in 20mm

Free-for-all and objectives to seize and hold, 2 each. A river runs through it, with a bridge and mill-house, small forest and village. Open fields mostly.Still struggling with numbers of models, as our armies were build for Warhammer WW2. Troops not on multi-bases. Not nearly enough artillery or Shermans, not the right light models  tanks on UK side. End up using Matildas as Stuart replacements, and M10s as stand-in Shermans

Slow start, as we're still feeling our way. Mike is at hand to help with rules, going a lot easier this time...more enjoyable. Our confidence and enjoyment improves turn by turn.Thank you very much Michael!

I choose to defend the approaches to the bridge with a pair of portee Kfz 7 Flak vierling 20mms, also giving cover to my motorised infantry. Not much space for my recce Zundapps with sidecars to maneuvre. LeFH 18s deploy on the edge of the boasrd, covering the right hand corner, Company commander in lead Panzer over to thier right. Panther company skulking behind the mill house, with one covering the bridge approach, and two covering the flank.

Luc places his field artillery (25 pdr x 2) opposing mine, 2 troops of 4 each Shermans with a firefly gun-tank each on that flank, and another troop on his side of the bridge. Motorised infantry deploy on other side of river facing him. Troop of 3 Stuarts supporting them


Firefly in my sights. German Command Tank advancing.


The Ill-fated QF 25 pounder battery, shortly before the Luftwaffe's visit.
Shermans passing by. This troop ended up taking the majority of the Panthers out.

First 2 turns is mostly tactical maneuvring, both side's foot soldiers digging in. Armour jostling for position. Herr Oberst in Panzer 1 takes out Firefly on approach to bridge, just to be taken out in return by a flanking troop with another firefly. Luftwaffe arrives on turn 2, contarary to expectations, 3 make it through the air defences, and takes out the whole 25 pdr battery, HQ escapes the blast, hops into their Bren carrier; and goes and sits on objective to defend it for the rest of the game. Lucs turn 2 sees his Stuarts (Matildas) taking out most of my motorised platoons' MGs, and laying down a smokescreen to further protect his dug in motor company.Spectacular fail on roll to bring on air support: 4 ones and 3 two's!; the RAF miss their target completely. Germans relieved.

Almost an ambush. Panthers protecting the bridge and the objective marker from behind the Mill House


Infantry face off across the river, both sides dug in.


Lots of baling out and clambering into vehicles in the next turn, a couple of Shermans destroyed by the panthers. Luftwaffe arrives again, a single aircraft makes it to target, anti-aircraft fire from Stuarts fail, and 2 of their number succumb to the direct hits from the veteran dive-bomber pilots. Sherman on the bridge now lay down smoke to protect their infantry. Panzergrenadiers unfussed, move forward through river, difficult terrain no problem for them, same with motorcycles, who cut through forest and attack the flank of the Tommies. Shermans open fire, and destroy the German transports struggling through the river. The Captain and his Protze staff car make it through unscathed. The surviving troops divert for a gap between the bridge and the houses, trying to make it to the objective beyond, taking cover behind a house.RAF finally make it through, only to be destroyed by the Flak before launching their rockets. Sherman takes out one in retribution on Luc's turn.


None of these Shermans survived the battle.




Movin' out. Luc's turn 1. Only one Sherman from this troop survived the Panther attack. 
Ok, the luftwaffe also took 2 out!




Ranging in...Open sights of the enemy

Luftwaffe at hand. 

Carnage after they had been...



With only one Stuart (Matilda) to oppose them the motorcyclists cross unhindered

Meanwhile a drama is played out behind the mill house, slug-fest between the panthers and Sherman troops.
The 2 IC panzer is flanked, hit repeatedly, baled, but remounted every time by the experienced crew. Impetuous sherman crew pay the price. Approach to bridge now open, and the panzer crew eagerly eye the objective just beyond the bridge. Only problem is the hulks of multiple burnt-out Shermans on it. While they are still contemplating what to do next they receive a long range shot from a firefly that sends the wonderment into oblivion in a ball of smoke and fire. Same fate befalls another Panther, breaks the line of approaching Shermans, takes out the firefly. Sole survivor retreats back towards objective. Coward Tommies, lets get them!, race forward thinking that cover from hulks on battlefield will protect, But no, the only surviving firefly has the last word: Boom! Panzer Zerstoerd (Destroyed)


Only one Panther, the Field Artillery, Zundapp riders and the one 20mm Flak vehicle survive. O yeah, and Herr Kapitan with half his Sturmtruppen, behind the house.

A good victory to Luc! A much more enjoyable game once you get the rules.

Lessons learned: 
1. Get the right models, and enough of them
2. Read the rules some more, watch the videos again
3. Base the infantry on team bases
4. Panthers pack good punch, but are a bit lacking in side armour. As an expensive option Tigers may be better.




21 February 2013

Dipping my toe...FoW gaming in 20mm

 Dipping my Toe...FoW game in 20mm

Ok, so it had to happen sooner or later. Wargames are turn-based. Mostly. Period. (No pun intended)

 WWW2 (Warhammer WW2) is great fun, but I'm not all that keen on initiative/leadership  testing to see which units get to go, nominating this unit, then that...

Even Phil Yates must have come to the same conclusion when he started developing FoW.


... On the other hand I found the FoW rules we played last nightjust  a tad tedious. (Maybe its just because I have to look so many things up, and we were all noobs at it)

 It does differ substantially from Lionel Tarr and Donald Feathersone's rules that I cut my teeth on; and the Games Workshop stuff that's my main  fodder at the moment.( Just took part in a Team Championship Tournament last week.)

So back top WW2, as I've had enough of Dark Elves and Daemons for a while. But then again they have brought out some great looking models...Isn't avarice a terrible thing?


Ok, so there we went, Luc and I at the Kapiti Wargames Club, chose to random opposing sides,

 Late War: German PzGrenadiers with 2 platoons of Panthers, 
and British Armoured Squadron, with a lorryload of Shermans, a platoon of Firefly Shermans, and 4 M10 Achilles Tank destroyers.

We chose to play a simple capture and hold the objective battle, with a small farm, Pas de Douchie,  in centre of the table, with 2 roads leading to it, a ploughed field, and a forest.


Panzer Grenadiers rushing in with their Hanomags, just failing to make it to the objective before Luc's Motor Company. Think I forgot some of the German special rules, but so hey...

Time and ineptitude constrained us, but we got in a couple of rounds, Luc took the farm, and held it successfully.

Still struggling a bit with the concept of hits being based on opponents experience rather than shooter's ballistic skill. Suppose it will come with time. Thanks Michael for offering to help us next week.


LSSAH Panther on the road to Pas de Douchie






BTW: check out this great graphic site for armour I discovered: