tag:blogger.com,1999:blog-2416401460350839678.post2968539066019085384..comments2023-09-30T06:53:32.666-07:00Comments on Wargames Obsession: D-Day Landings Part 2: Sword Beach Re-fought: Lion-sur-Mer and Hermanville-sur-MerHerman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2416401460350839678.post-1075762131283280172020-04-06T00:43:03.436-07:002020-04-06T00:43:03.436-07:00This comment has been removed by a blog administrator.mantapjiwahttps://www.blogger.com/profile/13739292392624159516noreply@blogger.comtag:blogger.com,1999:blog-2416401460350839678.post-23906718516421837992014-05-22T17:47:43.355-07:002014-05-22T17:47:43.355-07:00Thanks for the nomination, Paul. Appreciate the ti...Thanks for the nomination, Paul. Appreciate the tip of the hat! I wonder if there is a work-around, possibly a house rule called "simultaneous release" or something like that allowing you to muster your forces beyond the surf zone, and attacking en masse, more like the real event, with replacements spawning on the company landing zone, rather than in the sea zone,and needing to brave the elements and variables. I think reforcements for "the push" should be readily available (already landed). The current rules turns the landings into more into a company sized skirmish than an invasion, and puts the Allies at a significant disadvantage.Herman van Kradenburghttps://www.blogger.com/profile/02436600778513944817noreply@blogger.comtag:blogger.com,1999:blog-2416401460350839678.post-72963899504879194452014-05-22T01:10:32.750-07:002014-05-22T01:10:32.750-07:00Yes, it's just a shame a platoon has to leave ...Yes, it's just a shame a platoon has to leave the table before it can be replaced! It would be great to accumulate them in a great heap first. I found my replacements would get stuck in the surf or washed further up the beach so often that they were always attacking in dribs and drabs rather than a concerted push. I like your wildcard idea, adds another dimension to the game.<br /><br /> I've nominated you for a Liebster Award. You can check out what it's all about here http://reddogofwar.blogspot.co.nz/2014/05/private-liebster-reporting-for-duty.html<br /><br /> Cheers, Paul.Paul Whttps://www.blogger.com/profile/17249430164077358978noreply@blogger.comtag:blogger.com,1999:blog-2416401460350839678.post-4443406456247991782014-05-21T16:18:07.284-07:002014-05-21T16:18:07.284-07:00ThanksThanksHerman van Kradenburghttps://www.blogger.com/profile/02436600778513944817noreply@blogger.comtag:blogger.com,1999:blog-2416401460350839678.post-64671963973768754102014-05-21T16:17:47.536-07:002014-05-21T16:17:47.536-07:00The FoW D-Day rules do allow for unlimited replace...The FoW D-Day rules do allow for unlimited replacements, but time and attrition, "delays" in landing due to unfavourable rolls favoured the Germans probably more than historical fact. I tried to negate that with the Wildcarda we put in, Allies could have got: Millpond (delays due to current and sinking of DDs do not count); all land safely; Devastating barrage (Extra prelim barrage round); Armour/reinforcement +1 to roll and Character of troops +1 to all characteristics. 2 sectors rolled on extra +1 on reinforcement rule (helped a lot in Airborne assault scenario) and the scenario above got +1 on characteristic. Many a fate is determined by the roll of a dice!Herman van Kradenburghttps://www.blogger.com/profile/02436600778513944817noreply@blogger.comtag:blogger.com,1999:blog-2416401460350839678.post-19218881919762189972014-05-21T12:01:05.795-07:002014-05-21T12:01:05.795-07:00Excellent report Herman, very well written. I'...Excellent report Herman, very well written. I've found it similarly difficult to overcome the defenses in beach landing games. The attacker needs a significant numerical advantage and a good dose of luck to get past a well dug-in defender. Looking forward to hearing how the Commandos got on! Paul Whttps://www.blogger.com/profile/17249430164077358978noreply@blogger.com